Wild Wasteland 2282, Fallout Role Play Group

N/A is the main language of Wild Wasteland 2282, Fallout Role Play Group facebook group. It is a CLOSED group. They attracted 294 members. So people rank it like a Tiny group. 448200325332201 is the identifier of this group with Facebook. Last update is on 2015-04-30 21:57:23.

Hello wastelander! And welcome to the Wild Wasteland Role Play. Before you start Role Playing, be sure to read the rules listed below. Also remember before you can join or start an RP, you must first create your character. To do so, make a post about your character and fill out these details;

Name:
Gender:
Race:
Faction:
Equipment:
Bio:

Laws Of The Land;

1. Don't be a jerk. Respect other members and have a good time.
2. No God Modding. Stay lore friendly.
3. Please be sure to finish the RP your character is on, before opening or joining a new one.
4. No killing other players, unless target player and yourself agree to.
5. You may have up to four characters. Six if you are active enough. Each character may only have 3 NPC companions at a time.
6. If you wish to lead a faction, just ask. If we give you the go ahead, please fill out the faction chart in the Pinned Post. You're leadership will not be official until you fill out the chart. But don't worry, it's very brief. Also, as a leader, certain responsibilities will be expected of you. Such as remaining active and being fair.

If you want to lead a faction or participate in Faction Wars, please read the Advanced Rules at the very bottom before doing so.

You can play as a Human, Ghoul, Super Mutant, Nightkin, Robot, or Dog. Anything else must be approved by an admin first.

You can Role Play anywhere in the United States. Any area that's not mentioned in Fallout lore is fair game to the first pioneers that arrive. So long as it's Fallout esque and not OP. (No, you can't have an entire state full of armed sex slaves that worship you. But hey, you could always try your hand at fan fiction.)

Advanced Rules;

- When leading a faction, you must explain your source for resources. If you have farms and a connection to arms dealers that's fine, so long as you explain that. Contrary to popular belief, caps and assault rifles don't grow on trees.

- You are allowed vehicles for your faction, but please post how many you should have and an admin will approve it. If it matches your factions numbers and level. Same as the previous rule you must explain your source. It's totally cool if you have expert mechanics that patrol and fix up a few pre war vehicles to working condition. But for the sake of Role Play, please don't pull them out of thin air.

- When starting a faction war, state the number of troops you have going in. Ex; Butch and his gang of Tunnel Snakes set up a defensive position at the Springvale Elementary School. [13 Tunnel Snakes]

- If you call in reinforcements during combat, it should take them 30 minutes to an hour to arrive.

- As always, don't be ridiculously OP. If you're losing fairly, accept it like a man. Don't call in your fleet of spider tanks and Godzilla mutants.

If you are approved as a faction leader send Corey Young a faction chart -
Faction name:
Leader:
Second in command:
Goal:
Traits: